Getting teens to stop playing in their online world is a source of conflict within many families. It is also a very significant concern for parents who fear, among other things, cyberaddiction as well as lack of sleep or physical activity.

“It’s very hard to enforce the allocated time – children are always trying to buy time.” – Mother of a 14-year-old boy

Games and applications are designed to keep players connected as long as possible, connection time being directly related to developers’ income. As such, their constant endeavour is to keep players online for long periods of time. It is only natural that teenagers, and adults, get caught up.